Factions
The faction that you choose will influence the way you interact with other characters and the sorts of things that might happen in your storylines. On OPNW, there are three factions: Pirate, Marine, and Bounty Hunter. Characters that do not belong to any of those three factions are placed into a separate category called "Other."
- Pirate - Though pirates may range in morality from remorselessly evil to outstandingly good and their reception by civilians can vary just as widely, they all share one thing in common: they owe no loyalty to any nation, and act as they please with no regard for the World Government's rules.
- Marine - They are the fighting force that keeps the outlaws of the ocean in check. The marine motto is typically "Absolute Justice", whereby morals and ethics hold no weight as long as the laws are carried out, although individual marines may subscribe to other dogmas of justice, the most common being a more ethical Moral Justice. All Marines must follow the orders of their superiors or the World Government. Disobedience can result in demotion, jail, or even execution.
- Bounty Hunter - These are people who go around hunting criminals, often using methods just as underhanded, if not worse than the criminals themselves. However, they get paid for it by the Government, and as long as they don’t openly oppose the Government or break the laws, they’re in the clear. Bounty hunters may be of any morality but must abide by the law (at least in the Government's eyes).
- Other - And of course, there are the citizens, the rather average, everyday folk who might not be inclined towards any of the above factions. That doesn’t stop them from tagging along with pirates or bounty hunters. Or even getting kidnapped. It doesn’t stop them from having marines visit them. Or even being picked on by corrupt marines. Cipher Pol and Revolutionary Army characters are not being accepted at this time until further notice.
Reputation
Each of the factions has a different system of reputation.
- Bounty - A rough measure of a pirate’s threat to the Government. It is measured in Beli, and all starting characters begin with no bounty. As they perform more lawless deeds, their infamy spreads, and the Government places bounties on their heads in the hope that greedy bounty hunters will catch them and rid the sea of their lawlessness. Higher bounties will attract more fear and awe from civilians, but also attracts the attention of marines and bounty hunters after the reward.
A list of the current bounties on this site can be found here. - Rank - Marines begin at Chief Warrant Officer or lower, and through completing their assigned missions, they obtain Commendations, which, when accumulated, will result in promotions. The numbers shown in the list below are the total number of commendations one needs to attain that rank.
- Fleet Admiral - Direct Promotion
- Admiral - Direct Promotion
- Vice Admiral - 300
- Rear Admiral - 200
- Commodore - 100
- Captain - 65
- Commander - 35
- Lieutenant Commander - 20
- Lieutenant - 15
- Junior Lieutenant - 10
- Ensign - 5
For characters with less than 5 commendations, they may choose any of the ranks listed below. Once they obtain 5 commendations, they will be promoted to Ensign, whether they're a Petty Officer or a Chore Boy.
- Chief Warrant Officer
- Master Chief Petty Officer
- Chief Petty Officer
- Petty Officer
- Seaman
- Seaman Apprentice
- Seaman Recruit
- Apprentice
- Chore Boy
A list of the current Marines and the positions they hold can be found here.
- Threat - Bounty Hunters gain Threat as they turn their bounties over to the World Government. The higher a bounty hunter’s threat is, the more well-known and feared he or she is; as a hunter’s reputation increases, more dangerous and more rewarding jobs become available.
A list of the current threat levels on this site can be found here.
The Fame system is designed so that it is easy to compare characters that are in different factions. A Bounty Hunter with an X amount of Threat is as famous as a Marine with an X amount of Commendations, or a Pirate with an X million Beli bounty.
Subsidized Notoriety
Scooped characters can range from slightly stronger than starter characters to leagues above their peers in the registration forum, and their histories may earn them more fame than typical “new” characters can claim. As such, when you scoop a character with some SD earned, you may choose to start your character off with some bounty, advanced rank, or threat right off the bat, depending on the character's affiliation. Consult the following table for quick reference. Note that in the following table, SD refers to SD earned.
SD Earned | Bounty | Rank (Commendations) | Threat |
50 SD | 5,000,000 | Ensign (5) | 5 |
100 SD | 15,000,000 | Lieutenant (15) | 15 |
150 SD | 30,000,000 | Lieutenant Commander (30) | 30 |
200 SD | 50,000,000 | Commander (50) | 50 |
300 SD | 75,000,000 | Captain (75) | 75 |
400 SD | 100,000,000 | Commodore (100) | 100 |
550 SD | 200,000,000 | Rear Admiral (200) | 200 |
750+ SD | 300,000,000 | Vice Admiral (300) | 300 |
Also, please pay attention to the following notes.
- If you are scooping into the same faction, you may retain your fame, even if it exceeds the maximum posed by the chart. For example, if you have 40 SD and a bounty of 7,000,000, scooping into a pirate allows you to keep the 7,000,000 bounty.
- This mechanism only applies to new characters. That means that if you are scooping to “revise” a character or in any other way do not fully change your character, you cannot raise your fame to these levels. Revision encompasses maintaining the same or very similar histories and experiences. Appearances and personalities do not change drastically, and devil fruits are not dropped or changed.
- If you are scooping into the Other character and wish for your character to begin with some fame in some other way, such as being well-known or popular for a certain reason, please discuss it with the staff.
Faction Perks
Faction Perks are benefits given when aligning with/or gaining the favor of an NPC faction within the OPNW world. These perks are gained through IC action and cannot be scooped into or transferred to a new character via scooping. The method of earning a perk is detailed briefly in their description. General Perks can be earned and used anywhere, New World Perks can only be earned and used in the New World.
General Perks
Shichibukai/Shichibukai Underling - Available to Pirates/Others
The character must be rewarded the position of Shichibukai by the WG or joined an existing Shichibukai. The latter requires a favorable interaction with the Shichibukai as part of a Narrated SL. Alternatively, a PC may be recruited if they share similar goals or are particularly notorious.
- WG Pardon - The character has any active bounty frozen and are no longer pursued by the Marines so long as they are working for the Shichibukai. Their minor crimes and crimes that benefit the WG (ie slavery etc) are also ignored.
Cipher Pol Agent - Available to Marines/Bounty Hunters
Joining Cipher Pol requires a high number of Commendations/Threat or participation in a Narrated SL. The character will then be approached IC about being recruited into Cipher Pol or be rewarded the position after an SL.
- WG Knowledge - The character has access to the data banks of the World Government. Chroniclers will provide useful information depending on what the character is aiming to do in an SL.
Revolutionary Army Soldier - Available to Pirates/Others
Joining the Revolutionary Army requires interaction with the RA, usually by participation in a Narrated SL. The character will then be approached IC about being recruited into the Revolutionary Army or be rewarded the position after an SL. Famous PCs with ideas that align with the RA may also be approached.
- Supply Line - The character has access to the weapons dealers of the Revolutionary Army on speed dial, allowing them to order in weapons and items into their SL without waiting for its conclusion. All Marketplace & Shipyard purchases can be acquired mid-SL once priced.
New World Perks
New World Marine - Available to Marines
Marines that make the leap into the New World will be recognized as members of Marine HQ and be rewarded the following perk whilst in the New World.
- HQ's Support - The character is able to recruit more soldiers to their personal unit and is allowed double the number of mooks/followers than usual. They also have a 20% discount on ship costs which stacks with trait discounts.
Marines in the New World can also gain additional perks by earning the support of a specific Admiral via favorable interaction or sharing similar goals.
- Beauty's Charming Words - These marines are well versed in the charming tactics of their superior and even utilize some of them. Once per SL, they can channel this charisma and try to charm the socks off an NPC. They are also more resistant to charismatic individuals.
- Brain's Tactical Reinforcements - These marines can always rely on their main advantage, numbers. Once per SL, they can replenish their entire fame mook count by calling in for back-up to arrive in 2 posts. Additionally, they may attempt to call for another officer and their division but they may or may not always be available (PM a Chroniclers for a decision).
- Brawn's Workout Regime - These marines have endured training under the World's Strongest Woman. Once per SL, they can recall their training and activate a 20% stat boost (capped at +20) to their base Strength & Stamina stats which lasts 3 posts.
Famed Bounty Hunter - Available to Bounty Hunters
Any Bounty Hunter who braves the Pirate infested waters of the New World and survives is certain to make a name for themselves. Bounty Hunters gain the following perks whilst in the New World.
- Syndicated - The threat of the Bounty Hunter is now tracked on Storm Crow's threat rankings, opening the opportunity for the character to join the Council of Sea Knights if they rise high enough. By forfeiting the Bounty Earnings perk and donating their catch to the Storm Crow, they can gain a Letter of Pardon if the contribution is suitable enough. The said letter can be used once to pardon a medium crime or involvement with a high profile pirate. Only one letter may be in the character's possession at one time and repeated use for the same crime will not be tolerated.
- Bounty Earnings - A pirate's bounty is usually higher in the New World and more rewarding for the Bounty Hunter who catches them. In an SL where they capture a Bounty, Bounty Hunters receive a 10% increase to Beli earned. This bonus does not stack with traits but can be replaced with a 5% increase to Threat earned in the topic.