Ilusia Summary
General Info: Ilusia Kingdom is a spring country in the West Blue where king Thalassa Byron reigns. It's vast and filled with many greenery throughout its region. It is also known for its tundra which contains many exotic animals.
Appearance: Depending on where you are disembarking on Illusia your view can vary rather greatly. The southern coast tends to be small beaches leading up to either large fields or forests of some sort. The look will depend more on the weather than anything else. If you find yourself approaching buildings, you have either stumbled upon one of the few town-ports in which case there is likely a river nearby which you can take to go further in. From some of the northern shores, one might be able to make out the tips of the Kriegh Mountains that dominate the northern part of the island. If you come in really far north you will likely be greeted by uninhabited tundra or the Uriah Bluffs in which case you should probably head south to find more happy civilization.
Climate: The climate across the island varies massively from place to place, as expected of an island that is as large as this one. In general, it can be said that Illusia has a temperate climate. The summers here are warm, the winters here are cold, but for the majority of the year, the temperature is simply mild, neither too hot nor too cold. The western part of the isle is generally drier than the eastern part of the isle as rain clouds tend to come in from the east and have trouble passing by the island's main mountain range.
As expected the North tends to be cooler, and to the far north, it remains cold enough to support a fairly large tundra year round. In the south, it is generally warmer and has a generally wetter climate due to the mountain range not extending down towards it. This also makes for the more fertile climate of the south which promotes farming.
Habitat:
Blizz Gorilla - Living in the Kriegh Mountains, blizz gorillas are gigantic white colored gorilla-looking creatures. Easily twice the save of a normal man, they live in caves within the mountains. With long white hair they are distinctively different from normal gorillas that are black haired. Blizz Gorillas are omnivorous and are known to live in small packs of four to ten individuals. When going after live animals they hunt in groups of three surrounding and beating down their opponents with their natural strength and speed.
Deific Horses - A breed of horses living on the Sineq Plains, they are nearly 1.5 times the size of normal horses. With thick legs and a slim-ish upper body, by comparison, they are capable of amazing feats of jumping and running. They are prized for their ability as horses and are the common choice of mount for the Knights of Illusia.
Ample Seagull - A large breed of seagull they are nearly eagle-sized. Living in the Uriah Bluffs, these seagulls are mainly fish eaters preying on the fish that live in the seas below.
Hefty Snow Weasel - Living on the Mael Northern Tundra, hefty snow weasels are massive members of the weasel family, particularly prized for their fur. Living in solitary or in pairs, the snow weasel blends in well with the tundra background making them extremely hard to spot, unless you can follow their deep black eyes as they scamper across the tundra. Hefty Snow Weasels are extremely stealthy and can put on great amounts of speed over short dashes.
Hefty Snow Rabbit - Like the snow weasels, hefty snow rabbits (cousins of the normal-sized rabbits of the South) also live on the Mael Northern Tundra. The other mainly hunted creature, hefty snow rabbits are the size of hippos and move in families of twenty or more. With their large hind legs, they have been known to kick hunters hundreds of feet through the air with ease.
Island Challenges:
A Piece of Glass
Obtain a glass object from the glass-makers in the West Ridge Desert.
A Challenge in the Mountains
The monster in the mountain has stolen a noble's daughter. You have been chosen bravely the Kriegh mountains, their Blizz Gorillas and bandits to find the monster's hideout and steal back the damsel.
Fur Hunt!
A man is trying to enter the Mael Hunters Crew. To do so he must bring back the furs of three hefty snow weasels. Trying to (heh)weasel his way out he has asked you to do it for him. So get to it!
Piracy Conflict
The Illusian Navy has been unable to uproot the pirate colonies on the other side of the East Dune Desert. So they have asked you and your crew to do it for them. Will you answer the call and defeat the pirates, or will the challenge be too much for you.
Notable NPC(s):
Thalassa Byron - King of Illusia. The most powerful man of the Illusia Kingdom.
General Kane Le Foul - A lord of Uriah in his own right, Kane Le Foul is the thirty-five-year-old charismatic general of the Royal Army. While he has no aspirations for higher power, he is seen by many as the third most powerful man in Illusia. With his control over the army, the love of the people, and the flamboyant personality combined with cunning strategic mind he would be the perfect leader of a rebellion. But of course he is devoutly loyal to the crown and is said to have the promised hand of one of the daughters of the royal line.
Kane has golden hair and bright blue eyes. He is pretty normal height-wise and wields a rather wide blade giving it more weight and power.
The Four Other Generals
Each of the other four generals is a man of power. Unlike Kane who is quite young for his rank, the generals are old. Most in their fifties or higher they tend to prefer to sit in their headquarters and plan the movement of soldiers rather than be up at the front with their men. To quickly go over the four, the first is John controlling the northernmost army his Headquarters is just west of Janaz village. He is the thinnest of the bunch and the colors of his army are green and yellow. The second is Weeden, the controller of the western lands south of Uriah his headquarters is in Elias. Weeden's colors are blue and red. The third is Tony, oldest of the bunch Tony is actually set-up outside of Elesif. He really had nowhere else to go, thus he is there. His colors and blue and white, his armies are closest to the marines. The last is Emmith who controls the army at Uriah. He is the tallest of the bunch and his colors and black and purple.
Amina, Knight Commander
The daughter of some backwater noble, Amina hid her gender in knight training. Only after winning her own acclaim through action did she finally reveal it. At the time being already one of the greatest knights of the country they had no choice but to accept it. She is nothing less than an extraordinary swordsman, wielding a very thin longsword she uses quick movements and high levels of dexterity to outmaneuver and outfight her opponent. Many consider her one of the greatest knights to ever exist in Illusia. As the Knight Commander, she commands a certain level of respect among the nobility of the realm and holds the loyalty of almost all the knights. A clever woman, she is tenacious, hard-working, and generally pretty likable. Currently, she is considered the strongest warrior in Illusia.
An extremely tall and lithe lady, Amina has fashionably red hair with golden yellow eyes. She unlike many of the knights wears no armor upon her body as she finds it inhibits her movements.
Cardinal Nomad - Cardinal Nomad is a venerable old man. In his eighties now he has been the leader of the church for the last forty-seven years. It is a fact that he does not let anyone forget and demands the respect that his years in charge have earned him. A corrupt man, the Cardinal rules over the church with an iron fist. The upper levels of the church's 'bureaucracy' are filled with his people thus cementing his position as Cardinal likely until his death. Even in his old age, the Cardinal is witty, intelligent, cunning, and a master of words.
The Cardinal is somewhat wrinkled, wearing a cloak of purple he is actually quite tall for his age. It is this lankiness that is quite odd about him. The Cardinal is not directly related to the royal family, but instead is the third son of a noble family in Uriah that he has thus far renounced all ties too.
Ismael - Ismael is a rough man, that being said he is the skinniest of the hunters. Wielding a large rifle upon his back he is known for his ability to outmaneuver his prey and take them down. He is a rather amicable man, always glad to have a good time. He lives in his mind a very comfortable life and is proud of it. He's also a married man with a wife and two daughters who live in a large house in one of Mallia's richer districts.
Ismael wears clothing that is comfortable. Wearing cotton clothing usually, upon hunts he dons heavier furs to keep him warm on the tundra. In his skinniness, he looks much different with and without the furs as he seems to a lose a lot of sizes. Ismael is mostly clean-shaven with some stubble at the bottom of his chin. He always keeps his large rifle on his back.
Groups:
Ilusia Royal Army
Headquartered in Elias the capital, the Royal Army also spends its time in Uriah where they go hunting for pagans and bandits in the Northlands. A massive army it is led by five different generals all of whom answer to the king. With two major forces situated at Uriah and Elias the other three major armies are delegated large swaths of land upon which they can set their headquarters.
The Royal Army is used mainly in quelling rebellions, acting as police, as well as the general governing of the country. While many of the soldiers of the royal army are from farming families, those families have a somewhat elevated status. The Royal Army has also been sent out on World Government matters before, but it is generally only one of the five armies that are sent at any given time. At the current time, the most prominent of the general's is a man by the name of Kane le Foul, once a noble in Uriah he is likely the third most powerful man in Illusia.
Knights of Illusia
The special forces of the Illusian Army, the Knights of Illusia are a group of Illusian nobles, lords, dukes, etc.. They are generally second and third sons who, since they are not the main heir try to gain land by showing their brilliance in combat. Every knight goes through an extremely rough training regimen so that when they come out they are top notch fighters. In their regimen they train with broadswords and lances, riding upon their mounts the Knights of Illusia are together the strongest wing of the Royal Army. When it comes to dealing with rebellions, they tend to be the first on the scene. Every month there is a tournament in which the knights fight to prove that they are the best of the group. The winner of the tournament is also appointed leader of the knights.
Church of Illusia
Apart from the state, the second greatest power in Illusia is the church. Centered in Uriah, the church has spread across the entire country. Nearly having a church, an abbey or something in every single town it is as widespread as the government. While it has no military force because nearly 98% of the population are constituents of the church it has just as much power. And while not everyone is as faithful as the next, it is generally a bad idea to get on the wrong side of the church. Led by Cardinal Nomad, the church is one of the greatest powers in Illusia when it comes to politics. The church currently is heavily entwined with the government, with them sharing secrets and working together to become a nearly unbreakable pair. Through the church's guidings, they lead people to put exorbitant amounts of faith in the state and vice versa.
Mael Hunter Crew
A rag-tag group of eight men, the Mael Hunter Crew inhabit a large guild house in Janaz Town. All of them are massive men, wielding crossbows, hunting rifles, and axes they are the best of the best when it comes to hunters. Making many trips a year into the Mael Northen Tundra, they bring back a large number of furs and meat. While they do not look it, all of the eight are wealthy men from the selling of their spoils. Their current leader is a man by the name of Ismael.
Vicinity:
Elias
The Capital of Illusia Kingdom, Elias is easily the most populous city in all of Illusia. With two rings of walls dividing the city into sections, the city truly has people from all walks of life. The walls differentiate, the farmers and lowest classes who live outside of the walls from the merchants and craftsman living in the outer ring and even more so from the nobles who live in the inner ring. Apart from all of that is the main palace, set in the veritable center of the city. A massive structure which houses the current king Thalassa Byron and much of his family. In many ways Elias seems to be stuck in the past, the architecture is dated, and apart from the nobles of the inner ring, there is an aging to the building that can at times make one question the stability of those buildings.
Uriah
The second largest city in Illusia Kingdom Uriah is the major western city of Illusia. Uriah is also the religious capital of Illusia famous for the grand church set in the center of the city. Uriah is led by the religious leader, Cardinal Nomad who is, by all means, the second most powerful man in Illusia. Uriah is also home of the Illusian Army as it scours the mountain areas to the north of its pagan inhabitants. Outside of the inner ring which contains the grand church and a few noble estates is the vast majority of housing in Uriah. Majorly merchants and farmers who sell their goods to the army when they make their headquarters in Uriah. Buildings are generally made of wood but are fairly sturdy and made to stay warm and together in the face of the winter storms. Closer to the city walls there are lots of inns and restaurants where one can find such delicacies as honey-preserved peaches.
Balazk Town
Balazk Town is set in the far south of Illusia Kingdom. Unlike the rest of the cities/towns/and villages in Illusia Kingdom Balazk Town is much more current as a hub for the rest of the world to enter Illusia and not be overwhelmed by the differences. Truly a melting pot of cultures the town is stocked with its fair share of merchants, pirates, and all sorts of folk. Buildings are wooden and a little creaky and house some number of shops with all sorts of materials for long ocean-bound voyages. Balazk Town and its surrounding villages are well known for housing pirates who land in the port and along the coast. The town is laid out on two sides of a river with roads running along and in perpendicular to the river with multiple bridges going over it. As one heads from the coast inward the buildings become more and more backward as one would expect.
Janaz Town
Janaz Town is the major staging ground for groups heading into that area. It is a town of stone buildings stuff here has been built to last and the residents are like it. Men here tend to be large by proportion. They are well built as are the women. There is a company of hunters here, each of whom are of massive proportion and often go out to hunt big game on the tundra.
The town is set in three major sections, the largest section is residential and is set in the southwestern portion of the town. The smallest section is a mercantile district in the southeastern portion of the town. The final northern section is a combination of markets and a plethora of other sorts of shops that are useful to people in the area. The hunter's guild is also up here. Three bridges cross the two rivers that pass through this town.
Elesif Town
A major port town of Illusia Kingdom, Elesif Town is a stopping point for goods heading upriver towards the capital. For a town of its size, Elesif has a rather small population. It is in many ways a town whose lifeblood is its connection to the sea. The major industry of Elesif is in ship production. The majority of the town is either warehouses or drydocks along the shore. The buildings are made of wood generally though some of the older buildings are built with stone. The other industry of Elesif is fishing a job that the majority of those that live on the outskirts of the city partake in.
The town is set up with docks and drydocks all along the riverside and shoreline. The second layer is generally a bunch of merchant guild buildings and warehouses. After that is a smattering of residential and commercial buildings which fill out the rest of town.
Simea Village
One of the larger villages in Illusia, Simea village is well known for its stables. Said to produce the greatest stallions in all of Illusia, it is the personal breeding ground for the horses upon which the knights of Illusia ride. Those who do not work in the stables tend to other commercial businesses or are simpler farmers and fishers. Without a major port there are no truly fast ways to leave Simea, instead one must take long winding roads that connect Simea to Elias and Uriah. The central building of Simea is a great stone hall, within which the village chief resides. Acting like a mayor he conducts business with strangers to the village and is the representative of their stakes when Illusian nobles come through.
Unlike the towns and cities of Illusia, Simea Village has no real organization to its buildings. Set in haphazardly made streets the houses, hovels, and stables can seem randomly placed around. A distinctive combination of stone, clay, and wooden buildings, Simea Village can be a confusing place to be in.
Hoekani Village
A small set of hovels form Hoekani Village which is a village only in name. It has long since been emptied of residents and only occasionally plays host to lost men or hunters who are passing through the Mael Northern Tundra. The reason for its deserted nature is lost to the knowledge of the Illusian Kingdom.
Freaih Village
The final village of note in Illusia, Freaih village is the home to a wise hermit and a few of his followers. This village of five hovels surrounding a greater circular home is set along a river which provides food for its residents.
Mael Northen Tundra
A vast expanse of open tundra, the Mael Northern Tundra is set on the Northern edge of Illusia Kingdom. Stretching from the mountains to the open oceans it provides a nearly impenetrable barrier in the north for all but the most hardy and well-trained men. While it might seem like the resources in the tundra are scarce a majority of the most prized game of Illusia live in this area. Large furry beasts well known for their meat and their furs they are prized around the world. It is an extremely dangerous and lucrative business to hunt here.
Uriah Bluffs
Large and imposing the Uriah Bluffs cover a large portion of the northwestern shoreline. Large gray and rugged, the bluffs overlook the rocky beaches. Nearly vertical the whole way down the Uriah Bluffs can seem nearly impossible to climb save for a few footpaths which wind their way up the bluffs. These footpaths are few and far between and are not something to be expecting to be there. Living in the bluffs are large seabirds who use cracks and crevices in the great sea walls to protect themselves from the wind.
Kriegh Mountains
The sole mountain range on the island of Illusia, the Kriegh Mountains stretch from the northwestern corner of Illusia down into central Illusia. Immensely tall and large the mountains are crisscrossed by many footpaths that rise up and down through valleys and over mountains. The home of bandits as well as another manner of creature, the Kriegh Mountains are an inhospitable environment for all. Its tall mountains are often covered in snow, these mountains feed into the many rivers that pass through Illusia. In one of the northernmost mountains, there is an especially large cave within which it is said monsters lie.
Sineq Plains
A vast stretch of plains, the Sineq Plains are long stretches of rolling hills. Covered in a thick layer of grass with few signs of much other sign of vegetation the steppes can feel like a barren place. With few small creeks and lakes forming oases upon this expanse of land the Steppes are in their own way a difficult thing to cross. With the temperature in a single day rising far above and below average it can be a harsh landscape. One major road passes through it bouncing from village to village, oases to oases to help travelers traverse this landscape. Commonly seen on the steppes are a large variety of wild horses, traveling in magnificent herds, they are the wild cousins of the horses from Simea Village.
West Ridge Desert
Virtually untouched by human settlement due to it being on its own offshoot island, the West Ridge Desert is a giant bowl of sand dunes. All of them running in circles into a central point in the Desert. If followed to the center one will find a large plateau sticking out of the desert. This plateau is home to a small colony of sand-people(humans). They are excellent glassmakers.
East Ridge Desert
Unlike the West Ridge Desert, there is no rhyme or reason to the East Ridge Desert. It is simply a large expanse of desert, sand dunes everywhere. On the other side of the desert there are some small pirate colonies who are using the basically impassable desert as protection from those who might try to hunt them.
Dim Coast
The Dim Coast is a long line of coastline, in southern Illusia. All along the coast large coniferous forests grow right up to the beachline. Paths through the forests are long and windy as they lead to the nearest river and the main road which runs alongside it. Bandits are known to have hideouts in the Dim Coast. Rain is a consistent feature here and it can make these forests feel rather damp thus giving it its dark feeling.
General Info: Ilusia Kingdom is a spring country in the West Blue where king Thalassa Byron reigns. It's vast and filled with many greenery throughout its region. It is also known for its tundra which contains many exotic animals.
Appearance: Depending on where you are disembarking on Illusia your view can vary rather greatly. The southern coast tends to be small beaches leading up to either large fields or forests of some sort. The look will depend more on the weather than anything else. If you find yourself approaching buildings, you have either stumbled upon one of the few town-ports in which case there is likely a river nearby which you can take to go further in. From some of the northern shores, one might be able to make out the tips of the Kriegh Mountains that dominate the northern part of the island. If you come in really far north you will likely be greeted by uninhabited tundra or the Uriah Bluffs in which case you should probably head south to find more happy civilization.
Climate: The climate across the island varies massively from place to place, as expected of an island that is as large as this one. In general, it can be said that Illusia has a temperate climate. The summers here are warm, the winters here are cold, but for the majority of the year, the temperature is simply mild, neither too hot nor too cold. The western part of the isle is generally drier than the eastern part of the isle as rain clouds tend to come in from the east and have trouble passing by the island's main mountain range.
As expected the North tends to be cooler, and to the far north, it remains cold enough to support a fairly large tundra year round. In the south, it is generally warmer and has a generally wetter climate due to the mountain range not extending down towards it. This also makes for the more fertile climate of the south which promotes farming.
Habitat:
Blizz Gorilla - Living in the Kriegh Mountains, blizz gorillas are gigantic white colored gorilla-looking creatures. Easily twice the save of a normal man, they live in caves within the mountains. With long white hair they are distinctively different from normal gorillas that are black haired. Blizz Gorillas are omnivorous and are known to live in small packs of four to ten individuals. When going after live animals they hunt in groups of three surrounding and beating down their opponents with their natural strength and speed.
Deific Horses - A breed of horses living on the Sineq Plains, they are nearly 1.5 times the size of normal horses. With thick legs and a slim-ish upper body, by comparison, they are capable of amazing feats of jumping and running. They are prized for their ability as horses and are the common choice of mount for the Knights of Illusia.
Ample Seagull - A large breed of seagull they are nearly eagle-sized. Living in the Uriah Bluffs, these seagulls are mainly fish eaters preying on the fish that live in the seas below.
Hefty Snow Weasel - Living on the Mael Northern Tundra, hefty snow weasels are massive members of the weasel family, particularly prized for their fur. Living in solitary or in pairs, the snow weasel blends in well with the tundra background making them extremely hard to spot, unless you can follow their deep black eyes as they scamper across the tundra. Hefty Snow Weasels are extremely stealthy and can put on great amounts of speed over short dashes.
Hefty Snow Rabbit - Like the snow weasels, hefty snow rabbits (cousins of the normal-sized rabbits of the South) also live on the Mael Northern Tundra. The other mainly hunted creature, hefty snow rabbits are the size of hippos and move in families of twenty or more. With their large hind legs, they have been known to kick hunters hundreds of feet through the air with ease.
Island Challenges:
A Piece of Glass
Obtain a glass object from the glass-makers in the West Ridge Desert.
A Challenge in the Mountains
The monster in the mountain has stolen a noble's daughter. You have been chosen bravely the Kriegh mountains, their Blizz Gorillas and bandits to find the monster's hideout and steal back the damsel.
Fur Hunt!
A man is trying to enter the Mael Hunters Crew. To do so he must bring back the furs of three hefty snow weasels. Trying to (heh)weasel his way out he has asked you to do it for him. So get to it!
Piracy Conflict
The Illusian Navy has been unable to uproot the pirate colonies on the other side of the East Dune Desert. So they have asked you and your crew to do it for them. Will you answer the call and defeat the pirates, or will the challenge be too much for you.
Notable NPC(s):
Thalassa Byron - King of Illusia. The most powerful man of the Illusia Kingdom.
General Kane Le Foul - A lord of Uriah in his own right, Kane Le Foul is the thirty-five-year-old charismatic general of the Royal Army. While he has no aspirations for higher power, he is seen by many as the third most powerful man in Illusia. With his control over the army, the love of the people, and the flamboyant personality combined with cunning strategic mind he would be the perfect leader of a rebellion. But of course he is devoutly loyal to the crown and is said to have the promised hand of one of the daughters of the royal line.
Kane has golden hair and bright blue eyes. He is pretty normal height-wise and wields a rather wide blade giving it more weight and power.
The Four Other Generals
Each of the other four generals is a man of power. Unlike Kane who is quite young for his rank, the generals are old. Most in their fifties or higher they tend to prefer to sit in their headquarters and plan the movement of soldiers rather than be up at the front with their men. To quickly go over the four, the first is John controlling the northernmost army his Headquarters is just west of Janaz village. He is the thinnest of the bunch and the colors of his army are green and yellow. The second is Weeden, the controller of the western lands south of Uriah his headquarters is in Elias. Weeden's colors are blue and red. The third is Tony, oldest of the bunch Tony is actually set-up outside of Elesif. He really had nowhere else to go, thus he is there. His colors and blue and white, his armies are closest to the marines. The last is Emmith who controls the army at Uriah. He is the tallest of the bunch and his colors and black and purple.
Amina, Knight Commander
The daughter of some backwater noble, Amina hid her gender in knight training. Only after winning her own acclaim through action did she finally reveal it. At the time being already one of the greatest knights of the country they had no choice but to accept it. She is nothing less than an extraordinary swordsman, wielding a very thin longsword she uses quick movements and high levels of dexterity to outmaneuver and outfight her opponent. Many consider her one of the greatest knights to ever exist in Illusia. As the Knight Commander, she commands a certain level of respect among the nobility of the realm and holds the loyalty of almost all the knights. A clever woman, she is tenacious, hard-working, and generally pretty likable. Currently, she is considered the strongest warrior in Illusia.
An extremely tall and lithe lady, Amina has fashionably red hair with golden yellow eyes. She unlike many of the knights wears no armor upon her body as she finds it inhibits her movements.
Cardinal Nomad - Cardinal Nomad is a venerable old man. In his eighties now he has been the leader of the church for the last forty-seven years. It is a fact that he does not let anyone forget and demands the respect that his years in charge have earned him. A corrupt man, the Cardinal rules over the church with an iron fist. The upper levels of the church's 'bureaucracy' are filled with his people thus cementing his position as Cardinal likely until his death. Even in his old age, the Cardinal is witty, intelligent, cunning, and a master of words.
The Cardinal is somewhat wrinkled, wearing a cloak of purple he is actually quite tall for his age. It is this lankiness that is quite odd about him. The Cardinal is not directly related to the royal family, but instead is the third son of a noble family in Uriah that he has thus far renounced all ties too.
Ismael - Ismael is a rough man, that being said he is the skinniest of the hunters. Wielding a large rifle upon his back he is known for his ability to outmaneuver his prey and take them down. He is a rather amicable man, always glad to have a good time. He lives in his mind a very comfortable life and is proud of it. He's also a married man with a wife and two daughters who live in a large house in one of Mallia's richer districts.
Ismael wears clothing that is comfortable. Wearing cotton clothing usually, upon hunts he dons heavier furs to keep him warm on the tundra. In his skinniness, he looks much different with and without the furs as he seems to a lose a lot of sizes. Ismael is mostly clean-shaven with some stubble at the bottom of his chin. He always keeps his large rifle on his back.
Groups:
Ilusia Royal Army
Headquartered in Elias the capital, the Royal Army also spends its time in Uriah where they go hunting for pagans and bandits in the Northlands. A massive army it is led by five different generals all of whom answer to the king. With two major forces situated at Uriah and Elias the other three major armies are delegated large swaths of land upon which they can set their headquarters.
The Royal Army is used mainly in quelling rebellions, acting as police, as well as the general governing of the country. While many of the soldiers of the royal army are from farming families, those families have a somewhat elevated status. The Royal Army has also been sent out on World Government matters before, but it is generally only one of the five armies that are sent at any given time. At the current time, the most prominent of the general's is a man by the name of Kane le Foul, once a noble in Uriah he is likely the third most powerful man in Illusia.
Knights of Illusia
The special forces of the Illusian Army, the Knights of Illusia are a group of Illusian nobles, lords, dukes, etc.. They are generally second and third sons who, since they are not the main heir try to gain land by showing their brilliance in combat. Every knight goes through an extremely rough training regimen so that when they come out they are top notch fighters. In their regimen they train with broadswords and lances, riding upon their mounts the Knights of Illusia are together the strongest wing of the Royal Army. When it comes to dealing with rebellions, they tend to be the first on the scene. Every month there is a tournament in which the knights fight to prove that they are the best of the group. The winner of the tournament is also appointed leader of the knights.
Church of Illusia
Apart from the state, the second greatest power in Illusia is the church. Centered in Uriah, the church has spread across the entire country. Nearly having a church, an abbey or something in every single town it is as widespread as the government. While it has no military force because nearly 98% of the population are constituents of the church it has just as much power. And while not everyone is as faithful as the next, it is generally a bad idea to get on the wrong side of the church. Led by Cardinal Nomad, the church is one of the greatest powers in Illusia when it comes to politics. The church currently is heavily entwined with the government, with them sharing secrets and working together to become a nearly unbreakable pair. Through the church's guidings, they lead people to put exorbitant amounts of faith in the state and vice versa.
Mael Hunter Crew
A rag-tag group of eight men, the Mael Hunter Crew inhabit a large guild house in Janaz Town. All of them are massive men, wielding crossbows, hunting rifles, and axes they are the best of the best when it comes to hunters. Making many trips a year into the Mael Northen Tundra, they bring back a large number of furs and meat. While they do not look it, all of the eight are wealthy men from the selling of their spoils. Their current leader is a man by the name of Ismael.
Vicinity:
Elias
The Capital of Illusia Kingdom, Elias is easily the most populous city in all of Illusia. With two rings of walls dividing the city into sections, the city truly has people from all walks of life. The walls differentiate, the farmers and lowest classes who live outside of the walls from the merchants and craftsman living in the outer ring and even more so from the nobles who live in the inner ring. Apart from all of that is the main palace, set in the veritable center of the city. A massive structure which houses the current king Thalassa Byron and much of his family. In many ways Elias seems to be stuck in the past, the architecture is dated, and apart from the nobles of the inner ring, there is an aging to the building that can at times make one question the stability of those buildings.
Uriah
The second largest city in Illusia Kingdom Uriah is the major western city of Illusia. Uriah is also the religious capital of Illusia famous for the grand church set in the center of the city. Uriah is led by the religious leader, Cardinal Nomad who is, by all means, the second most powerful man in Illusia. Uriah is also home of the Illusian Army as it scours the mountain areas to the north of its pagan inhabitants. Outside of the inner ring which contains the grand church and a few noble estates is the vast majority of housing in Uriah. Majorly merchants and farmers who sell their goods to the army when they make their headquarters in Uriah. Buildings are generally made of wood but are fairly sturdy and made to stay warm and together in the face of the winter storms. Closer to the city walls there are lots of inns and restaurants where one can find such delicacies as honey-preserved peaches.
Balazk Town
Balazk Town is set in the far south of Illusia Kingdom. Unlike the rest of the cities/towns/and villages in Illusia Kingdom Balazk Town is much more current as a hub for the rest of the world to enter Illusia and not be overwhelmed by the differences. Truly a melting pot of cultures the town is stocked with its fair share of merchants, pirates, and all sorts of folk. Buildings are wooden and a little creaky and house some number of shops with all sorts of materials for long ocean-bound voyages. Balazk Town and its surrounding villages are well known for housing pirates who land in the port and along the coast. The town is laid out on two sides of a river with roads running along and in perpendicular to the river with multiple bridges going over it. As one heads from the coast inward the buildings become more and more backward as one would expect.
Janaz Town
Janaz Town is the major staging ground for groups heading into that area. It is a town of stone buildings stuff here has been built to last and the residents are like it. Men here tend to be large by proportion. They are well built as are the women. There is a company of hunters here, each of whom are of massive proportion and often go out to hunt big game on the tundra.
The town is set in three major sections, the largest section is residential and is set in the southwestern portion of the town. The smallest section is a mercantile district in the southeastern portion of the town. The final northern section is a combination of markets and a plethora of other sorts of shops that are useful to people in the area. The hunter's guild is also up here. Three bridges cross the two rivers that pass through this town.
Elesif Town
A major port town of Illusia Kingdom, Elesif Town is a stopping point for goods heading upriver towards the capital. For a town of its size, Elesif has a rather small population. It is in many ways a town whose lifeblood is its connection to the sea. The major industry of Elesif is in ship production. The majority of the town is either warehouses or drydocks along the shore. The buildings are made of wood generally though some of the older buildings are built with stone. The other industry of Elesif is fishing a job that the majority of those that live on the outskirts of the city partake in.
The town is set up with docks and drydocks all along the riverside and shoreline. The second layer is generally a bunch of merchant guild buildings and warehouses. After that is a smattering of residential and commercial buildings which fill out the rest of town.
Simea Village
One of the larger villages in Illusia, Simea village is well known for its stables. Said to produce the greatest stallions in all of Illusia, it is the personal breeding ground for the horses upon which the knights of Illusia ride. Those who do not work in the stables tend to other commercial businesses or are simpler farmers and fishers. Without a major port there are no truly fast ways to leave Simea, instead one must take long winding roads that connect Simea to Elias and Uriah. The central building of Simea is a great stone hall, within which the village chief resides. Acting like a mayor he conducts business with strangers to the village and is the representative of their stakes when Illusian nobles come through.
Unlike the towns and cities of Illusia, Simea Village has no real organization to its buildings. Set in haphazardly made streets the houses, hovels, and stables can seem randomly placed around. A distinctive combination of stone, clay, and wooden buildings, Simea Village can be a confusing place to be in.
Hoekani Village
A small set of hovels form Hoekani Village which is a village only in name. It has long since been emptied of residents and only occasionally plays host to lost men or hunters who are passing through the Mael Northern Tundra. The reason for its deserted nature is lost to the knowledge of the Illusian Kingdom.
Freaih Village
The final village of note in Illusia, Freaih village is the home to a wise hermit and a few of his followers. This village of five hovels surrounding a greater circular home is set along a river which provides food for its residents.
Mael Northen Tundra
A vast expanse of open tundra, the Mael Northern Tundra is set on the Northern edge of Illusia Kingdom. Stretching from the mountains to the open oceans it provides a nearly impenetrable barrier in the north for all but the most hardy and well-trained men. While it might seem like the resources in the tundra are scarce a majority of the most prized game of Illusia live in this area. Large furry beasts well known for their meat and their furs they are prized around the world. It is an extremely dangerous and lucrative business to hunt here.
Uriah Bluffs
Large and imposing the Uriah Bluffs cover a large portion of the northwestern shoreline. Large gray and rugged, the bluffs overlook the rocky beaches. Nearly vertical the whole way down the Uriah Bluffs can seem nearly impossible to climb save for a few footpaths which wind their way up the bluffs. These footpaths are few and far between and are not something to be expecting to be there. Living in the bluffs are large seabirds who use cracks and crevices in the great sea walls to protect themselves from the wind.
Kriegh Mountains
The sole mountain range on the island of Illusia, the Kriegh Mountains stretch from the northwestern corner of Illusia down into central Illusia. Immensely tall and large the mountains are crisscrossed by many footpaths that rise up and down through valleys and over mountains. The home of bandits as well as another manner of creature, the Kriegh Mountains are an inhospitable environment for all. Its tall mountains are often covered in snow, these mountains feed into the many rivers that pass through Illusia. In one of the northernmost mountains, there is an especially large cave within which it is said monsters lie.
Sineq Plains
A vast stretch of plains, the Sineq Plains are long stretches of rolling hills. Covered in a thick layer of grass with few signs of much other sign of vegetation the steppes can feel like a barren place. With few small creeks and lakes forming oases upon this expanse of land the Steppes are in their own way a difficult thing to cross. With the temperature in a single day rising far above and below average it can be a harsh landscape. One major road passes through it bouncing from village to village, oases to oases to help travelers traverse this landscape. Commonly seen on the steppes are a large variety of wild horses, traveling in magnificent herds, they are the wild cousins of the horses from Simea Village.
West Ridge Desert
Virtually untouched by human settlement due to it being on its own offshoot island, the West Ridge Desert is a giant bowl of sand dunes. All of them running in circles into a central point in the Desert. If followed to the center one will find a large plateau sticking out of the desert. This plateau is home to a small colony of sand-people(humans). They are excellent glassmakers.
East Ridge Desert
Unlike the West Ridge Desert, there is no rhyme or reason to the East Ridge Desert. It is simply a large expanse of desert, sand dunes everywhere. On the other side of the desert there are some small pirate colonies who are using the basically impassable desert as protection from those who might try to hunt them.
Dim Coast
The Dim Coast is a long line of coastline, in southern Illusia. All along the coast large coniferous forests grow right up to the beachline. Paths through the forests are long and windy as they lead to the nearest river and the main road which runs alongside it. Bandits are known to have hideouts in the Dim Coast. Rain is a consistent feature here and it can make these forests feel rather damp thus giving it its dark feeling.