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    Casher Kiru (WIP)

    Xan The G
    Xan The G


    Posts : 58
    Points : 81
    Join date : 2018-09-10
    Age : 34

    Casher Kiru (WIP) Empty Casher Kiru (WIP)

    Post by Xan The G Sun May 12, 2019 1:52 pm

    Account Name: Xan the G

    Basic Info

    Name: Bushin Kiru
    Nickname: "Monster Hunter" Kiru
    Age: 29
    Gender: Male
    Race: Human
    Affiliation: Pirate
    Bounty:  Currency 0
    Achievements:
    Profession:  PrimaryHunstman 狩人: A Huntsman is someone who has devoted his/her life to the craft of hunting game . They usually have good insight in the aspects of weak points, strengths and natural habits of fauna. Hunstmen have access to certain additional traits and stealth techniques.
    SecondaryWeapon Specialist: A much more general fighter-type profession, a Weapon Specialist is someone who has to a large or small degree devoted his/her life to the mastery of a single weapon or weapon type, such as Swords, Axes or Whips.
    Position: Crewmen


    Appearance

    Height: 5'11
    Weight: 196 lbs
    Hair: He has medium-length, messy, spiky brown hair.
    Eyes: Kiru has auburn-coloured eyes. His eye sockets are short, soft and concave enough to allow his eyebrows to cast shadows over his eyes.
    Clothing/Accessories: Kiru typically wears a dark-blue, leather, sleeveless gi and matching, slightly baggy, parachute pants. The pants are torn jaggedly at the shins. He wears open-toed sandals and charcoal tabi socks. He also has a red sash which is tied into a obi as the sash in each side are hanging loose. He dons a matching red neck scarf wide enough to mask his lower face. He dons a black, ribbed support band on his left forearm and a harness against his upper body which contains 5 holsters, at the side of each limb and one diagonally across his back.
    General Appearance:  Kiru has a slim, muscular build. He has firm, broad, sharp shoulders and a thick neck. His face a little long, as his his complimenting flat, thin but fairly long nose. His facial structure has defined cheekbones. His chin is chiselled and he has a middle-eastern hue.


    Kiru Solo:

    Background

    Personality: Kiru's character is very mellow and has a 'roll-with-the-punches' mentality to the outside world. It can seem hard to place how close Kiru is to his allies and companions because of how passive and unassuming he is about everything, he seems always ready and willing to take on life by himself or prove his worth in this manner without asking for help.

    Concern with not alienating people and building good raports with people, Kiru tries to be professional and reserved as much as possible. When it comes to hunting, however, Kiru will show his true confidence and boldness, even going as far as to disobey orders or go on a tangent to claim his hunt.

    His goal is to restore and establish the Bushin name that his family died for, to honour the works and efforts of his forefathers, so that their deaths would not be in vain. To this end, Kiru willfully calls himself Monster Hunter Kiru building a reputation a lone game hunter, who is known for usurping hunts or captures from other mercenaries after they’ve accepted the job as means of sport and competition. Kiru does not take kindly to those who disrespect or make fun of his culture and trade and it is his main trigger. He will do anything including risking his life to restore his family honour, not caring which side of the law it lands him on.

    He enjoys the company of confident, middle-aged women and will often attempt to be flirtatious with them, while he has no interest in the the younger elements of the fairer sex. He is experienced and at home when surviving outdoors in forests, woods and jungles. He naturally swivels chairs to sit down, or uses something make shift for a seat rather than using the darn thing normally, as he feels more comfortable 'making do'. Naturally, he has little fear of monsters or danger to himself in nature as they are presences he is used to and indoctrinated into.

    His natural speech pattern is to speak in Haiku.

    Hometown: Allegedly Shimotsuki Island, East Blue (Actually random village, East Blue)
    History:
    The Bushin Family:

    Kiru was born into the East Blue on an unassuming island town. His grandfather, Zeku, a Shimotsuki Island native, was the last Master of “Bushin Gram” (Fighting God Dragon Slayer) - a style of unconventional weapon use that focused primarily on hunting, with the lore that the first practitioner perfecting this style through a sequence of hunts that ended with him slaying a Dragon God of Martial Arts. With such a unique niche, the fighting style was overshadowed by more traditional weapon styles and martial arts and throughout the generations dwindled from a tribe to a school to a family legacy. Zeku had one child, Kiru’s mother, Natsu before his wife was taken in a hunting accident when Zeku challenged a wayward seaking terrorizing a neighbouring  Shimotsuki. In the midst of losing his wife, Zeku was able to save a young orphaned baby who parents were lost in the same attack.

    After losing his hunting partner and life partner, Zeku’s name became tarnished. The school closed as his students lost faith and confidence in the fighting style with his wife’s passing. He raised his daughter and surrogate son who he named Hiryu, as best he could with what little work people would call him for, far removed from the prosperity of the thriving school. Having lost her mother to the family business, Zeku’s daughter showed no interest in renewing the family name and honour, wanting it to die as not to lose anyone else in the process. However, the loss of his parents to a monster prompted Hiryu to want to become Zeku’s student to one day save other people from the disaster no one could save his parents from.

    With the family name hanging over them, Natsu and Hiryu bonded closely as they grew, being seen as outcasts with the rumours and gossip that surrounded them. This closeness blossomed into a love for one another, but it was always beset by the conflict of the family trade. Inevitably, Hiryu was years into his own career as a hunter, and consistently took more and more dangerous requests to try and rejuvenate the family legacy, working as Zeku’s hunting partner, much to Natsu’s chagrin. The request of a lifetime surfaced, when the same monster that decades ago took Zeku’s wife and Hiryu’s parents was sighted in the East Blue. Natsu was against it, but Zeku argued that her feelings of fear and doubt were selfish, and used the death of those they had lost as a tool to manipulate Hiryu to go with him on this hunt to satiate his own feeling of guilt and vengeance. Hiryu succumbed and they ventured for the monster.

    Hiryu was every bit the hunter Zeku needed him to be, but Zeku himself was slower and older than the last time he faced the monster, nigh fatally so. After battling for multiple days as the monster would skirmish, then skarper for food or rest to forcing the duo to chase or retrack it, they finally got the monster to its dying breath, but in said breath, it took in final lunge at Zeku, to which he was unable to dodge. Before he could be swallowed quite literally by his rage, Zeku was saved by Hiryu who was bitten fatally by the monster trying to save Zeku, who was ultimately unharmed. Hiryu died feeling content that he had slayed the beast and avenged his parents , but also that he had a chance to save his master, who gave him his life by saving him in turn so many years ago, using his own dying breath to apologize for not being more capable, and to tell Natsu he loved her.

    When Zeku came home with the news of Hiryu’s death, whatever goodwill Hiryu’s feats had recouped completely fell away. Zeku was disgraced and disavowed by other Masters of Shimotsuki for the deaths of both his wife and his student. Natsu fled and became estranged from him, never speaking to him again as his actions cost the lives of her mother and her husband. Zeku, broken and ashamed of how he let his greed, vengeance and shame act so irresponsibility fell into his disrepute with no struggle.

    Natsu moored on an unassuming island at the other side of the East Blue, during the trip realising she was pregnant, and had to moor because she was not fight to travel. She gave birth and named Kiru, raising him with more fantasy-orientated versions of his family legacy while training him in the art of Bushin Gram as a means of protection and life skills. Kiru was curious, to the point of being frustrated with these stories of a legacy and lineage because others of the island town saw him and his mother as outsiders and believed his dad to actually be a vagabond or his mother to be the spurned mistress of some other form of lowlife. He wanted to belong and to feel like he had a place and was rejected for it, all the while, his mother insisted that this form of dejection was better than admitting or owning his name and telling them who he really was. He believed that his mother was denying him his heritage by not being able to even see the grave of his father who was a superhero in his eyes. Having never gotten over the trauma of losing her mom and husband, Natsu took ill during delivery of Kiru and never truly recovered, passing away while Kiru and she were arguing about Kiru’s legacy and isolation, with Kiru’s last words as Natsu’s heart began to give and she fell into shock being “I hate that you’re my mother! I would rather be alone than be your son!”

    Having no one other that the myths of his family back on Shimotsuki, and now an orphan with the stigma that his cursed family name killed his mother, Kiru buried his mom and fled to find his roots. When he finally arrived at Shimotsuki, believing that his name would render him honour and respect, he got jeered and harrassed, by those who believed the Bushin name to be cursed, or that he was playing a crude joke at the expense of the dead.

    Eventually his search for heritage and answers reach the ears of Zeku, who was now living as a bum people called ‘Old man Z’. He tracked down Kiru, and convinced the young boy that he was his maternal grandfather by reciting the true account of their family legacy. Seeing his grandson’s face and instantly seeing both his daughter and his pupil’s resemblance. Zeku brokedown when the ensuing anger and accusations from a young Kiru, made him realise that even his daughter now was dead in a foriegn land of a broken heart without him even being able to properly apologize and atone while he wallowed in self pity and shame on the streets. He admitted his wrong doing to Kiru, expressing that he is the reason Kiru’s family, from his paternal grandparents, his maternal grandmother and both parents are dead, that he is the reason that Kiru was bullied and stigmatised and looked down upon, he handed the boy a dagger and bowed his head to offer up his life so he can end it all, telling the people whatever story he needed.

    Kiru, as angry as he was, realised that his last words to his mother made him just as forlorn and remorseful as his grandfather, choosing to forgive him, ultimately acknowledging he didn’t  want to leave with nothing. Kiru decided to stay with his Grandpa into his teens to learn all he could about their history, their family trade, and their fighting style, unto Zeku’s final days. Kiru, finding peace with his Grandfather, carried his final will and testament with him. The East Blue would not hire him due to his family name, which had blown into pop culture by then, so he relocated to the North Blue.

    Inventory and Abilities

    Combat: Kiru's fighting style is named 'Bushin-Ryu'. The methodology is a win by attrition via utilising ones weapon as an addition and extension to the body. Kiru will battle as a predator,would it's prey, by disabling and debilitating the enemy target, specifically in the way of any organic, biological tools or weapons (wings, claws, fangs etc) to strip away their strengths before giving the final blow. This attrition is layered by elements of stealth and surprise mixed in as Kiru attempts to stalk and chase his prey.
    Weaponry:

    Cypher - It looks mostly like a broadsword in shape and size, but it's hilt is similar to a tonfa, having a short handle perpendicular to the main grip. The main blade is 48-inches of iron and is classed as a two-handed weapon. Cypher has a red stripe in the centre of the blade and wrapped brown leather on the handles. It is designed to latch into the holsters on his harness.

    Cypher:

    Items: N/A
    Beli: 385,000
    SD Earned: 33
    Stat Points: 65
    Advancement Points: 0
    SD Remaining: 0
    Stats:

    1. Used for Stats: (65+9)
    2. Used for Fortune: 0


    • Strength: 26 (17+9)
    • Speed: 16
    • Stamina: 16
    • Accuracy: 16
    • Fortune: 18


    Traits:
    Fate of the Strong (3 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your strength stat.


    Profession Traits:
    Critical Hunt (1 Trait) - Through training in how to fight natural weapons and utilities, the character can use up to a quarter of their Technique Points in techniques which damage a specific natural weapon or utility of the body. Striking these attributes allows characters to do damage and cause a stat debuff related to the area struck.

    Devil Fruit wrote:Devil Fruit Name:
    Devil Fruit Type:
    Devil Fruit Ability:



    Techniques

    Regular Technique Points: 36
    Used Regular Technique Points: 33
    Special Technique Points: 0
    Used Special Technique Points: 0

    Shukumyo 8
    Type: Offensive
    Range: Melee
    Power: 0
    Stats:
    Description: Kiru will re-position his Cypher Blade instantaneously for his next attack without leaving an obvious gap or window of counter attack. (-8 Quick)

    Ashikari 9
    Type: Offensive
    Range: Melee
    Power: 0
    Stats: -5 Speed (3 posts)
    Description: Kiru will dash into a baseball slide towards his target with his cypher blade armed to a holster on his leg to perform a low-profile cut, meant to draw blood from the shins and ankles, slowing the target down temporarily and making it harder to escape. (-8 Quick)

    Bushin-Sho 8
    Type: Offensive
    Range: Melee
    Power: 8
    Stats: N/A
    Description: Kiru holds Cypher in a holster on his arms and pushes his palm into his target hilt-first. The palm thrust pushes the hilt into the target and addle them. (8 Disorient)

    Hozanto 8
    Type: Offensive
    Range: Melee
    Power: 8
    Stats: N/A
    Description: Kiru launches against the target with his Cypher holstered against his back while turning his back to them. He will slam in-and-up against the target as a counter to their attack. This shunt not only knocks the opponent upwards into the air, but slashes at them with the blade of his cypher strapped to his back. (8 Displacement)

    Development History
    Gains/Losses:
    Spoiler:

    Edit Log:
    Spoiler:

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      Current date/time is Sat May 11, 2024 6:21 am