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    Branching spoiler, Sentient Pop Green stacking, Weathermancy range stacking

    Fishsticks
    Fishsticks


    Posts : 14
    Points : 26
    Join date : 2018-09-06

    Branching spoiler, Sentient Pop Green stacking, Weathermancy range stacking Empty Branching spoiler, Sentient Pop Green stacking, Weathermancy range stacking

    Post by Fishsticks Sat Sep 08, 2018 1:57 pm

    https://www.onepiecenw.com/t14-techniques Adhesives and stuff are inside the "Branching" spoiler, which I believe isn't intentional.

    Plants are capable of attained a limited sentience, allowing them to attack targets and perform simple tasks. This could include biting targets within range, ensnaring them, or even something simple such as transportation and delivering messages. Power indicates how strong these plants are in terms of attack and structure. A sentience remains until they are destroyed by outside means.

    I think it would be also useful to have that Sentient Pop Greens don't last indefinitely "until destroyed", because you could just make more and more plant-dudes before attacking someone with your indefinitely large plant army or glue a bunch of sentient bombs to an arrow to make a super-explosive which you detonate all at once or something. I suggest having to a cost per additional round like Wooden Defenses to keep them up (would still allow stacking, but it's no longer "infinite").

    I think it would also be useful to clarify how ranges work with Weathermancy. Can you "double-up" on ranges with it? Spawn a cloud mid range away, to make it then attack mid range from itself, effectively being mid range x 2 in total range from the "caster". Maybe it's intentional though, given the stacking nature of the cloud effect, I don't know.

    Branching spoiler, Sentient Pop Green stacking, Weathermancy range stacking 8cb4560e6300b97114cb93dd5c0ce7d0

    Also, how does Power and Stregnth work? Is a 30 Power 10 Strength punch the same as a 15 Power 25 Strength punch?
    Dunn
    Dunn
    Let's Be Gods

    Let's Be Gods


    Posts : 128
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    Branching spoiler, Sentient Pop Green stacking, Weathermancy range stacking Empty Re: Branching spoiler, Sentient Pop Green stacking, Weathermancy range stacking

    Post by Dunn Sun Sep 09, 2018 11:16 pm

    okay so my reading of power rules is that power is raw damage potential. so a rank 30 tech with 10 power would have 20 points worth of effects added to it so it would be powerful in added effects.

    as for the other two points they will have to be discussed with the rest of the staff

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