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    Frey [Main]

    Enigma
    Enigma


    Posts : 2
    Points : 6
    Join date : 2019-03-10

    Frey [Main] Empty Frey [Main]

    Post by Enigma Sun Mar 17, 2019 10:31 pm

    Account Name: Enigma

    Basic Info

    Name: Frey
    Nickname: N/A yet
    Age: 22
    Gender: Male
    Race: Human
    Affiliation: Bounty Hunter
    Threat: Applicable only to bounty hunters/others. Delete otherwise.
    Achievements: N/A
    Profession: Weapon Specialist - Knives [Primary] | Inventor [Secondary]
    Position: Captain
    Crew: N/A


    Appearance

    Height: 176cm
    Weight: 66kg
    Hair: Grey
    Eyes: Blue (Cyan with contacts)
    Clothing/Accessories: He's mostly seen wearing a turquoise shirt with a brownish-grey fur hoodie over it, skinny jeans, and black converse shoes.
    General Appearance: Frey used to have blond hair that turned gray over time and naturally blue eyes that he covers up with cyan contacts. He is of average height and quite a skinny build, having never worked on developing much muscle.

    Spoiler:


    Background

    Personality: Frey is shown to be a rather observant and intelligent individual and appears to hold philosophical standpoints, and consistently demonstrates that this ideas and values are well thought through.

    He has a manipulative side to him, and is willing to utilize the motivations and/or weaknesses of others in order to encourage them to do what he wills, if he believes it will achieve something in line with his own goals or values. He would also be prepared to pose as another person when required - his androgynous voice makes it possible for him to pose as female should he deem it necessary, and Frey has shown no hesitancy to do so.

    Frey is also quite sarcastic - perturbed by little he may see, he is quick to quip at situations to make fun of people, if he thinks it won't threaten the completion of his goals, for his own personal amusement.

    Hometown: Balazk Town, Illusia, West Blue
    History: Frey and his childhood friend/adoptive sibling Robin, orphans of Balazk Town, were far from ordinary children. They were together as long as either can remember, with no adult figure to look after them. As infants, they understood that to get by they would need to beg for food, and when they were lucky they would get temporarily taken in and looked after, only to be cast out again. Beyond infancy, they lived a childhood of looking after each other in order to survive. They would fight, beg and steal for what they needed.

    They both had a sense that they wanted more than to get by, and amongst their thefts were many books and tools - they had to teach themselves to read - which they used plentifully to learn about the world around them.

    By their teen years, they began a life as stowaways, sneaking onto ships and exploring the world. Should they be caught, they would work on ships until let free. By living this vagrant lifestyle, they saw many things, and truly were able to learn about the world they live in. They saw political structures, some of which worked whilst others were rife with corruption. They saw violence and learned to protect themselves. They saw rich who withheld from the poor and needy, so they would steal and give to the poor. They never stayed anywhere long enough to become known, and by the end of their teen years they had seen just about every island in the west blue.

    At this point, they had become capable enough to lead lives beyond scraping for the minimum + books. They had learned how to fight, carry a trade and read the flow of people around them in order to give others what they want. And most importantly, they saw the overall corruption of the World Government, which they swore to stop.

    At 21 years of age, both Frey and Robin agreed that they would part ways and act on their own, become stronger and venture into the grand line, where they would work to make an actual difference in the world. They decided that each of them was capable enough that they could cover more ground separately rather than together, and that they would find each other in their travels as needed.

    And so, at 22 years of age, Frey found himself back on Illusia, ready to enter the Grand Line.

    Inventory and Abilities

    Combat:
    Weaponry:
    Items:
    Beli: 50,000
    SD Earned:
    Stat Points:
    Advancement Points:
    SD Remaining:
    Stats: 32

    1. Used for Stats: 32 + 6 (Fate of the Cunning)
    2. Used for Fortune: 0


    • Strength: 5
    • Speed: 10
    • Stamina: 5
    • Accuracy: 12 + 6 (Fate of the Cunning)
    • Fortune:


    Traits:

    • Signature Technique (1 Trait) - This trait makes one particular technique special, a trademark move of the character. This signature technique is always of the natural maximum rank that the character is allowed, but does not cost any Technique Points. In addition, these techniques are allowed to have weaker variations, though these variations must follow the same path set by the main technique, and cannot be used to branch to techniques that do not branch into the main technique.
    • Fate of the Cunning (2 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your accuracy stat.


    Profession Traits:

    • Brilliant Mind (1 Trait) – Creative and with an incredible knack for making all sorts of strange gadgets, these inventors gain special Technique Points which can only be used on creation techniques for weapons and gadgets, of the amount of half their fortune.

    Devil Fruit wrote:Devil Fruit Name:
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    Techniques

    Regular Technique Points:
    Used Regular Technique Points:
    Special Technique Points:
    Used Special Technique Points:

    TECHNIQUE NAME (Rank number)
    Type:
    Range:
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    Description: (Effects)

    Development History

    Gains/Losses:
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    Edit Log:
    Spoiler:

      Current date/time is Mon May 20, 2024 3:00 pm