Account Name: PuddingDaddy
Name: Gordon Aniline
Nickname: Mock
Age: 23
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 0
Achievements: N/A
Profession: Marksman: The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. Characters with this profession have access to certain additional traits and their range techniques will have the effect costs of the tier below with short range being free.
Thief: The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either.
Position: Captain
Crew: Mock Pirates
Height: 6'2"
Weight: 165 lbs
Hair: Medium length, messy, silver hair. Wavy and covers a good portion of his face.
Eyes: Narrow eyes with purple pupils
Clothing/Accessories: Gordon wears a black cloak that covers his jaw down to his knees. Beneath he wears skin tight black clothes with leather combat boots. He wears a black beanie hat.
General Appearance: Gordon has smooth, pale skin that's almost ghost like. Gordon is rather thin for his size, but his muscles are toned and defined. Gordon doesn't have an imposing figure, and tends to go unnoticed by many. For those that pay close enough attention his face is calming and soft. Gordon stands tall and firm at all times, and keeps a watchful eye on his surroundings. He always keeps one hand near his gun in the even that he needs to defend himself in a moments notice. Gordon's eyes are deep set with purplish black bags beneath them causing his eyes to have a seemingly ethereal glow to them as they cut through his angled face.
Personality: Gordon is a quiet man who prefers to go largely unnoticed by those arround him. His sense of Justice is quite strong, and those who go against it will be punished by him. Gordon believes that the World Government is but a mere husk of what it once was, a mock up if you will, and as such has made it his mission to right the wrongs of the World Government.
Gordon does not anger easily, and will generally only get angery if someone goes so far past what he deems as unacceptable behavior that he cannot possibly forgive them for it. When he is angry however it's a calm and cold anger that simmers beneath the surface. It does not get in his way and serves to only fuel him even more without getting reckless. Gordon's biggest fear is that he will die without leaving a mark on society and that he'll leave it worse than better.
Gordon is skeptical by nature and slow to trust anyone new. Anyone new that he meets he will instantly try to calculate a way to destroy them in the event that they betray him. If you do gain his trust however he would die to protect you.
Hometown: Illusia, West Blue
History:
Combat: Gordon fights at a comfortable distance from his opponent with carefully calculated shots. Gordon is meticulous and cautious when he fights, which has allowed him to survive. The training he underwent in both the Marines and Mock has caused him to become a lethal shot. His powerful sense of justice makes him willing to risk everything in a fight as well, willing to do whatever he must to right what he views as wrong.
Weaponry: Iron Flintlock Revolver: 6.25 inch octagonal barrel, 4 chamber cylinder, total of 13 inches long, 4 inches tall
30 rounds
Beli: 350,000
SD Earned: 30
Stat Points: 62 (32+30)
Advancement Points:
SD Remaining: 0
Stats:
Traits: Fate of the Cunning (3 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your accuracy stat.
Profession Traits: Treasure Hunter (1 Trait) – With their knack for discovering hidden items that don’t necessarily belong to them, these thieves are very skilled in looking for treasures. Thus, in their SLs, they will always get an extra little item. It could be something quirky, or it could be something rare.
Regular Technique Points: 30
Used Regular Technique Points: 4
Special Technique Points: N/A
Used Special Technique Points: N/A
Heart Shot (4)
Type: Offensive
Range: Short
Power: 4
Stats: N/A
Description: Mock carefully lines up his shot to his targets heart, fires, and attempts to shoot his target in the heart.
Gains/Losses:
Basic Info
Name: Gordon Aniline
Nickname: Mock
Age: 23
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 0
Achievements: N/A
Profession: Marksman: The profession of Marksman provides sound experience and insight in calculating range, distance and wind elements and their impact on the path of a projectile. It is a general trait that applies to guns, slingshots, cannons, rifles and the like. People without this profession will have little to no luck in firing cannonballs where they are supposed to go under normal battle conditions. Characters with this profession have access to certain additional traits and their range techniques will have the effect costs of the tier below with short range being free.
Thief: The Thief is a job closely related to the assassin. They both provide stealth capabilities, though a Thief gains lockpicking skills instead of poison knowledge, can generally know their way around the ways of barter and trade, and pickpocketing. Thieves don't have it hard to find 'underground info' in most cities, either.
Position: Captain
Crew: Mock Pirates
Appearance
Height: 6'2"
Weight: 165 lbs
Hair: Medium length, messy, silver hair. Wavy and covers a good portion of his face.
Eyes: Narrow eyes with purple pupils
Clothing/Accessories: Gordon wears a black cloak that covers his jaw down to his knees. Beneath he wears skin tight black clothes with leather combat boots. He wears a black beanie hat.
General Appearance: Gordon has smooth, pale skin that's almost ghost like. Gordon is rather thin for his size, but his muscles are toned and defined. Gordon doesn't have an imposing figure, and tends to go unnoticed by many. For those that pay close enough attention his face is calming and soft. Gordon stands tall and firm at all times, and keeps a watchful eye on his surroundings. He always keeps one hand near his gun in the even that he needs to defend himself in a moments notice. Gordon's eyes are deep set with purplish black bags beneath them causing his eyes to have a seemingly ethereal glow to them as they cut through his angled face.
- Spoiler:
Background
Personality: Gordon is a quiet man who prefers to go largely unnoticed by those arround him. His sense of Justice is quite strong, and those who go against it will be punished by him. Gordon believes that the World Government is but a mere husk of what it once was, a mock up if you will, and as such has made it his mission to right the wrongs of the World Government.
Gordon does not anger easily, and will generally only get angery if someone goes so far past what he deems as unacceptable behavior that he cannot possibly forgive them for it. When he is angry however it's a calm and cold anger that simmers beneath the surface. It does not get in his way and serves to only fuel him even more without getting reckless. Gordon's biggest fear is that he will die without leaving a mark on society and that he'll leave it worse than better.
Gordon is skeptical by nature and slow to trust anyone new. Anyone new that he meets he will instantly try to calculate a way to destroy them in the event that they betray him. If you do gain his trust however he would die to protect you.
Hometown: Illusia, West Blue
History:
- History:
- Gordon Aniline was born on Illusia. His father is a Marine officer, and his mother died in labor with his sister, Sylvia. Growing up his family didn't make much money, and his sister was constantly ill which strained the family funds even more. In order to help take care of his sister Gordon began to steal food from town while his father was on duty.
One day Gordon's father caught him stealing some bread from a bakery and ran after him. After catching up to him, Grant Aniline instilled a sense of justice into his son quite violently. Gordon didn't steal again after that, and was enlisted into the Marines by his father the next day. Sylvia would be left alone for long stretches of the day while the two were at work, so she began to make dolls in order to pass the time and make a little money on the side.
Gordon wanted to spend more time with his sister so he asked her to teach him how to make dolls as well. The two made dolls together when Gordon had time off, and also trasitioned to making other toys as well. They made wooden figures, stuffed animals, and things like tops as well.
Gordon had gotten quite good at using a pistol during his training with the Marines, and was sent with a small squad of Marines to the Kriegh Mountains to take care of a pack of Blizz Gorillas. As they were fighting the Blizz Gorillas an Avalanche occured, and burried the party of Marines. Gordon was swept along with the avalanchem, and while he wasn't burried by it, he did suffer a nasty head wound.
Gordon woke up a few days latter bandaged up in a warm cave, but he had no recollection of who he was or where he was. He felt no pain from his wounds either. It was like he was in a dream like state. He put his hand into the candle fire next to him, and while he felt heat from the flame, he felt no pain. He tried a few different things and it seemed that no matter what he did he felt no pain, making him feel almost ghostlike in this strange place. He had been taken in by an anti-government group of criminals who used this opportunity to try and turn Gordon against the WG. The group, known as Mock, managed to convine Gordon that he was a marauder that would help them right the wrongs of the world government.
For a while Gordon had no name, and was simply a foot soldier for Mock. One day when he was out hunting for food for the group the orginization was raided by the Marines. When he got back anyone that was left was dead. The sense of Justice that had been beaten into him by his Father still burned strongly inside of the no name soldier. It was now turned against the Marines and the government however.
Gordon took the name of the organization as his own, and vowed to slowly but surely build up his power and forces to one day right the wretched world around him. While He has no recollection of his past, he still finds himself making toys at night for some unknown reason. He carries around a doll of his sister, but he doesn't know what the doll is of or why it comforts him to look at it.
Inventory and Abilities
Combat: Gordon fights at a comfortable distance from his opponent with carefully calculated shots. Gordon is meticulous and cautious when he fights, which has allowed him to survive. The training he underwent in both the Marines and Mock has caused him to become a lethal shot. His powerful sense of justice makes him willing to risk everything in a fight as well, willing to do whatever he must to right what he views as wrong.
Weaponry: Iron Flintlock Revolver: 6.25 inch octagonal barrel, 4 chamber cylinder, total of 13 inches long, 4 inches tall
30 rounds
- Revolver:
Beli: 350,000
SD Earned: 30
Stat Points: 62 (32+30)
Advancement Points:
SD Remaining: 0
Stats:
- Used for Stats: 62
- Used for Fortune: 0
- Strength: 15
- Speed: 17
- Stamina: 10
- Accuracy: 29 (20 + 9)
- Fortune: 15
Traits: Fate of the Cunning (3 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your accuracy stat.
Profession Traits: Treasure Hunter (1 Trait) – With their knack for discovering hidden items that don’t necessarily belong to them, these thieves are very skilled in looking for treasures. Thus, in their SLs, they will always get an extra little item. It could be something quirky, or it could be something rare.
Devil Fruit wrote:Devil Fruit Name: N/A
Devil Fruit Type: N/A
Devil Fruit Ability: N/A
Techniques
Regular Technique Points: 30
Used Regular Technique Points: 4
Special Technique Points: N/A
Used Special Technique Points: N/A
Heart Shot (4)
Type: Offensive
Range: Short
Power: 4
Stats: N/A
Description: Mock carefully lines up his shot to his targets heart, fires, and attempts to shoot his target in the heart.
Development History
Gains/Losses:
- Gains and losses:
Rewards for your Service SD: 30, Beli: 30,000
[url=Link to topic]Name of topic[/url] Gains and losses here
[url=Link to topic]Name of topic[/url] Gains and losses here
[url=Link to topic]Name of topic[/url] Gains and losses here
- Spoiler:
[url=Link to mod]Reason for edit Ie. Adding, removing, Changing[/url] Date of edit, Thing Edited, +/- , +/- SD, +/- Str|stm|spd|acc, +/- Weapon, ect...
[url=Link to mod]Reason for edit Ie. Adding, removing, Changing[/url] Date of edit, Thing Edited, +/- , +/- SD, +/- Str|stm|spd|acc, +/- Weapon, ect...
[url=Link to mod]Reason for edit Ie. Adding, removing, Changing[/url] Date of edit, Thing Edited, +/- , +/- SD, +/- Str|stm|spd|acc, +/- Weapon, ect...
[url=Link to mod]Reason for edit Ie. Adding, removing, Changing[/url] Date of edit, Thing Edited, +/- , +/- SD, +/- Str|stm|spd|acc, +/- Weapon, ect...
Last edited by PuddingDaddy on Tue Nov 27, 2018 8:56 pm; edited 3 times in total