Account Name: PolarBear
Name: Monroe Polar
Nickname: Polar
Age: 19
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 0 (starts at 0)
Achievements: (none yet)
Profession: Primary Prof: Inventor, Secondary Prof: Marksmen
Position: (none yet)
Height: 7’2”
Weight: 280 lbs.
Hair: Black
Eyes: Green
Clothing/Accessories: Wears a black suit, black hat with a white band around it, white gloves, a smiling mask for protection, and black dress shoes.
General Appearance: Polar’s face is always covered, even when he eats, he just puts it through his mouth hole of the mask. He has to conceal his identity just in case people may recognize him. Slender figure, with medium sized hands and big feet; his eyes sometimes gleam through his eye holes in the mask and shine a dark green hue.
Personality: Fairy calm, makes rational decisions that benefit him and those he works with, is always out to make sure he isn’t on the losing side. Often at times Monroe sees the negative side of things making him more aware of what is realistically about to happen. It is because of this though that some deals can go wrong, or very well. Loyalty is large to him though, so if it is his friend’s wishes to pursue something he won’t stand against them, teamwork is everything when you’re battling for your life.
Hometown: Tsukichi Village.
History: Monroe when he was a boy started to strive to find out how things worked. It started when he was six years old, he took his father's rifle and began to tinker with it. His father taught him a few weeks into his tinkering. This started his secondary passion for firearms. Monroe had liked the idea of shooting things from afar and taking things to the next limit. As he grew up to be 14 years old he had learned how to shoot nearly half a stadium away from his position, which was quite an achievement for him.
Near the same age Monroe also started to play around with explosives and came up with a recipe for explosive ammunition. However, life at home was about to change. At 16 years old Monroe's hometown in the South Blue was raided by the marines. The reason that the marines had for invading the village was that the village was a harbor for pirates. This was true and several pirates were found and captured by the marines. As a precaution the marines also imprisoned several villagers that were protecting the pirates and listed them off to be executed. Monroe's father being among those captured and sentenced to death.
Wanting to fight against the marines, but knowing it would be suicide, Monroe grabbed a few belongings, went to his fathers execution, and cried. Life wasn't meant to be so cruel. It wasn't like the pirates they let stay in town were bad people to them, they were kind and paid their dues. Monroe at that point in time knew that the marines were evil and that he dreamed of taking them down. He took his father's old mask and placed it on his face vowing to only take it off when he had accomplished his dream. He left his village in search for more power and knowledge.
Combat: Monroe fights very methodically and harsh. He sometimes waits for an opening before starting the fight. He makes sure that what he’s about to get into doesn’t cost him his life if he can. If he calculates that his opponent is too much for him, he may choose to pretend to surrender in order to get the other’s guard down before striking. There’s one thing that Monroe never does, and that’s give up.
Weaponry: Monroe uses his Father’s rifle still, a single shot rifle that uses .44 caliber ammunition.
Items: His father's single-shot flintlock riffle that fires 0.44 caliber ammunition and his father's old mask.
Beli: 500,000
SD Earned: 0
Stat Points: 32
Advancement Points: 0
SD Remaining: 0
Stats:
Traits:
Fate of the Cunning (1 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (2 of traits in fated, multiplied by 3) to your accuracy stat. (+3 to accuracy)
Profession Traits:
Skill in Upgrades (1 Trait) – These fellows are amazing at what they do, such that they can do it for a much lower cost. All technological upgrades that they make to weapons get a 20% discount. This discount applies only to the inventor themselves, and not weapons made for others.
Top Gun (1 Trait) - These marksmen are top of the line when it comes to being able to draw their weapon and fire. These characters are also always reloading their gun reflexively faster than those around them notice thus they never have to actually deal with taking the time to reload at a critical moment in battle.
Lamp Oil, Rope (1 Trait) – Certain minds have a better handle on breaking things down than building them up. These inventors specialize in demolitions, and gain special technique points equal to a half of their fortune that may be spent on creation techniques for bombs and munitions.
Regular Technique Points: 16
Used Regular Technique Points: 5
Special Technique Points: 4 (from Lamp Oil, Rope: 8/2 = 4)
Used Special Technique Points: 4
Simple Shot (Rank number:4)
Type: Offensive
Range: Short
Power: 0
Stats: (not subject)
Description: Monroe lines his scope up for a precision shot that can range a few meters away.
Rifling Stock Hammer (Rank number:1)
Type: Offensive
Range: Melee
Power: 1
Stats: (not subject)
Description: Reversing the hold of his rifle Monroe can use the stock of his rifle like a mallet and hammer someone with it.
Special Technique Creation:
Explosive Ammunition (Rank: 4)
Type: Off
Range: Short AoE
Power: 4
Stats: (not subjective)
Description: Having invented his own explosive ammunition, it is meant to explode on impact dealing AoE damage.
Gains/Losses:
Edit Log:
Basic Info
Name: Monroe Polar
Nickname: Polar
Age: 19
Gender: Male
Race: Human
Affiliation: Pirate
Bounty: 0 (starts at 0)
Achievements: (none yet)
Profession: Primary Prof: Inventor, Secondary Prof: Marksmen
Position: (none yet)
Appearance
Height: 7’2”
Weight: 280 lbs.
Hair: Black
Eyes: Green
Clothing/Accessories: Wears a black suit, black hat with a white band around it, white gloves, a smiling mask for protection, and black dress shoes.
General Appearance: Polar’s face is always covered, even when he eats, he just puts it through his mouth hole of the mask. He has to conceal his identity just in case people may recognize him. Slender figure, with medium sized hands and big feet; his eyes sometimes gleam through his eye holes in the mask and shine a dark green hue.
- Spoiler:
Background
Personality: Fairy calm, makes rational decisions that benefit him and those he works with, is always out to make sure he isn’t on the losing side. Often at times Monroe sees the negative side of things making him more aware of what is realistically about to happen. It is because of this though that some deals can go wrong, or very well. Loyalty is large to him though, so if it is his friend’s wishes to pursue something he won’t stand against them, teamwork is everything when you’re battling for your life.
Hometown: Tsukichi Village.
History: Monroe when he was a boy started to strive to find out how things worked. It started when he was six years old, he took his father's rifle and began to tinker with it. His father taught him a few weeks into his tinkering. This started his secondary passion for firearms. Monroe had liked the idea of shooting things from afar and taking things to the next limit. As he grew up to be 14 years old he had learned how to shoot nearly half a stadium away from his position, which was quite an achievement for him.
Near the same age Monroe also started to play around with explosives and came up with a recipe for explosive ammunition. However, life at home was about to change. At 16 years old Monroe's hometown in the South Blue was raided by the marines. The reason that the marines had for invading the village was that the village was a harbor for pirates. This was true and several pirates were found and captured by the marines. As a precaution the marines also imprisoned several villagers that were protecting the pirates and listed them off to be executed. Monroe's father being among those captured and sentenced to death.
Wanting to fight against the marines, but knowing it would be suicide, Monroe grabbed a few belongings, went to his fathers execution, and cried. Life wasn't meant to be so cruel. It wasn't like the pirates they let stay in town were bad people to them, they were kind and paid their dues. Monroe at that point in time knew that the marines were evil and that he dreamed of taking them down. He took his father's old mask and placed it on his face vowing to only take it off when he had accomplished his dream. He left his village in search for more power and knowledge.
Inventory and Abilities
Combat: Monroe fights very methodically and harsh. He sometimes waits for an opening before starting the fight. He makes sure that what he’s about to get into doesn’t cost him his life if he can. If he calculates that his opponent is too much for him, he may choose to pretend to surrender in order to get the other’s guard down before striking. There’s one thing that Monroe never does, and that’s give up.
Weaponry: Monroe uses his Father’s rifle still, a single shot rifle that uses .44 caliber ammunition.
Items: His father's single-shot flintlock riffle that fires 0.44 caliber ammunition and his father's old mask.
Beli: 500,000
SD Earned: 0
Stat Points: 32
Advancement Points: 0
SD Remaining: 0
Stats:
- Used for Stats:
- Used for Fortune:
- Strength: 5
- Speed: 10
- Stamina: 7
- Accuracy: 14 (11 + 3)
- Fortune: 8
Traits:
Fate of the Cunning (1 Traits) - By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (2 of traits in fated, multiplied by 3) to your accuracy stat. (+3 to accuracy)
Profession Traits:
Skill in Upgrades (1 Trait) – These fellows are amazing at what they do, such that they can do it for a much lower cost. All technological upgrades that they make to weapons get a 20% discount. This discount applies only to the inventor themselves, and not weapons made for others.
Top Gun (1 Trait) - These marksmen are top of the line when it comes to being able to draw their weapon and fire. These characters are also always reloading their gun reflexively faster than those around them notice thus they never have to actually deal with taking the time to reload at a critical moment in battle.
Lamp Oil, Rope (1 Trait) – Certain minds have a better handle on breaking things down than building them up. These inventors specialize in demolitions, and gain special technique points equal to a half of their fortune that may be spent on creation techniques for bombs and munitions.
Techniques
Regular Technique Points: 16
Used Regular Technique Points: 5
Special Technique Points: 4 (from Lamp Oil, Rope: 8/2 = 4)
Used Special Technique Points: 4
Simple Shot (Rank number:4)
Type: Offensive
Range: Short
Power: 0
Stats: (not subject)
Description: Monroe lines his scope up for a precision shot that can range a few meters away.
Rifling Stock Hammer (Rank number:1)
Type: Offensive
Range: Melee
Power: 1
Stats: (not subject)
Description: Reversing the hold of his rifle Monroe can use the stock of his rifle like a mallet and hammer someone with it.
Special Technique Creation:
Explosive Ammunition (Rank: 4)
Type: Off
Range: Short AoE
Power: 4
Stats: (not subjective)
Description: Having invented his own explosive ammunition, it is meant to explode on impact dealing AoE damage.
Development History
Gains/Losses:
Edit Log:
- Spoiler:
- Monroe edited techniques and items/equipment: 10/16/18
Monroe edited techniques at: 10/17/18
Monroe edited history, professions and techniques at: 10/17/18
Last edited by PolarBear on Wed Oct 17, 2018 2:08 am; edited 12 times in total